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CometSnifitBall
 

File

Flags

Properties

alpha1
damage5
deathsound"SNF_BALB"
fastspeed30
height8
radius6
renderstyleNormal
seesound""
speed20

States

Spawn: UNPJ A 3 Bright A_SpawnItemEx("SnifitBallPuff",0,0,0,0,0,0,0,128) Loop Death: PUFF A 4 Bright FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,0,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,30,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,60,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,90,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,120,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,150,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,180,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-30,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-60,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-90,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-120,2) FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-150,2) PUFF B 4 Stop

Class Hierarchy

Classes defined in \DEC_ALTG