File
- Defined in \DEC_ALTG
Flags
Properties
alpha | 1 |
damage | 5 |
deathsound | "SNF_BALB" |
fastspeed | 30 |
height | 8 |
radius | 6 |
renderstyle | Normal |
seesound | "" |
speed | 20 |
States
Spawn:
UNPJ A 3 Bright A_SpawnItemEx("SnifitBallPuff",0,0,0,0,0,0,0,128)
Loop
Death:
PUFF A 4 Bright
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,0,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,30,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,60,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,90,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,120,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,150,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,180,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-30,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-60,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-90,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-120,2)
FIRE A 0 BRIGHT A_CustomMissile("CometSnifitSpike",0,0,-150,2)
PUFF B 4
Stop