File
- Defined in \DEC_ALTG
Flags
Properties
activesound | "caco/active" |
deathsound | "caco/death" |
health | 400 |
height | 56 |
hitobituary | "$OB_CACOHIT" |
mass | 400 |
obituary | "$OB_CACO" |
painchance | 128 |
painsound | "caco/pain" |
radius | 31 |
seesound | "caco/sight" |
speed | 8 |
translation | "168:191=66:79", "192:207=208:223", "240:247=232:235", "16:47=80:111", "160:167=80:111", "112:127=208:223" |
States
Spawn:
HEAD A 10 A_Look
Loop
See:
HEAD A 3 A_Chase
Loop
Missile:
TNT1 A 0 A_JumpIfCloser(300, "MissileOK")
HEAD BC 5 A_FaceTarget
HEAD D 5 Bright A_HeadAttack
Goto See
MissileOK:
HEAD BC 5 A_FaceTarget
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_SpidRefire
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0)
HEAD D 1 Bright
Goto See
Pain:
HEAD E 3
HEAD E 3 A_Pain
HEAD F 6
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 1000)
HEAD G 8
HEAD H 8 A_Scream
HEAD IJ 8
HEAD K 8 A_NoBlocking
HEAD L -1 A_SetFloorClip
Stop
Raise:
HEAD L 8 A_UnSetFloorClip
HEAD KJIHG 8
Goto See