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CometCacodemon
 

File

Flags

Properties

activesound"caco/active"
deathsound"caco/death"
health400
height56
hitobituary"$OB_CACOHIT"
mass400
obituary"$OB_CACO"
painchance128
painsound"caco/pain"
radius31
seesound"caco/sight"
speed8
translation"168:191=66:79",
"192:207=208:223",
"240:247=232:235",
"16:47=80:111",
"160:167=80:111",
"112:127=208:223"

States

Spawn: HEAD A 10 A_Look Loop See: HEAD A 3 A_Chase Loop Missile: TNT1 A 0 A_JumpIfCloser(300, "MissileOK") HEAD BC 5 A_FaceTarget HEAD D 5 Bright A_HeadAttack Goto See MissileOK: HEAD BC 5 A_FaceTarget HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_SpidRefire HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright HEAD D 1 Bright A_CustomMissile("CometCacoFlame", 32, 0, 0) HEAD D 1 Bright Goto See Pain: HEAD E 3 HEAD E 3 A_Pain HEAD F 6 Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 1000) HEAD G 8 HEAD H 8 A_Scream HEAD IJ 8 HEAD K 8 A_NoBlocking HEAD L -1 A_SetFloorClip Stop Raise: HEAD L 8 A_UnSetFloorClip HEAD KJIHG 8 Goto See

Class Hierarchy

Classes defined in \DEC_ALTG