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CometDemon
 

File

Flags

Properties

activesound"demon/active"
attacksound"demon/melee"
deathsound"demon/death"
health150
height56
mass400
obituary"$OB_DEMONHIT"
painchance0
painsound"demon/pain"
radius30
seesound"demon/sight"
speed10
translation"16:47=80:111",
"160:167=168:191",
"48:79=168:191"

States

Spawn: SARG AB 10 A_Look Loop See: SARG AABBCCDD 2 Fast A_Chase Loop Melee: SARG EF 8 Fast A_FaceTarget SARG G 8 Fast A_SargAttack Goto See Pain: SARG H 2 Fast SARG H 2 Fast A_Pain Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("800_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 800) TNT1 A 0 A_SpawnItemEx("Coin_disappear",0,0,32) SARG I 8 SARG J 8 A_Scream SARG K 4 SARG L 4 A_NoBlocking SARG M 4 SARG N -1 Stop Raise: SARG N 5 SARG MLKJI 5 Goto See

Class Hierarchy

Classes defined in \DEC_ALTG