File
- Defined in \DEC_ALTG
Flags
Properties
activesound | "demon/active" |
attacksound | "demon/melee" |
deathsound | "demon/death" |
health | 150 |
height | 56 |
mass | 400 |
obituary | "$OB_DEMONHIT" |
painchance | 0 |
painsound | "demon/pain" |
radius | 30 |
seesound | "demon/sight" |
speed | 10 |
translation | "16:47=80:111", "160:167=168:191", "48:79=168:191" |
States
Spawn:
SARG AB 10 A_Look
Loop
See:
SARG AABBCCDD 2 Fast A_Chase
Loop
Melee:
SARG EF 8 Fast A_FaceTarget
SARG G 8 Fast A_SargAttack
Goto See
Pain:
SARG H 2 Fast
SARG H 2 Fast A_Pain
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("800_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 800)
TNT1 A 0 A_SpawnItemEx("Coin_disappear",0,0,32)
SARG I 8
SARG J 8 A_Scream
SARG K 4
SARG L 4 A_NoBlocking
SARG M 4
SARG N -1
Stop
Raise:
SARG N 5
SARG MLKJI 5
Goto See