File
- Defined in \DEC_CLCT
Flags
- +COUNTITEM
- +FLOAT
- +FLOATBOB
- +INVENTORY.ALWAYSPICKUP
- +INVENTORY.AUTOACTIVATE
- +INVENTORY.FANCYPICKUPSOUND
- +INVENTORY.NEVERRESPAWN
- +NOGRAVITY
Properties
//$category | Collectables |
//$color | 14 |
inventory.maxamount | 0 |
inventory.pickupmessage | "\c[Gs2Text]Picked up a skull jewel" |
inventory.pickupsound | "SKULTUL2" |
scale | 0.6 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("JewelMapMarker",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
SPGT A 1 bright A_SpawnItemEx ("SkullSparkleStar", random(-10, 10), random(-10, 10), random(0, 1), 0, 0, frandom(0.5,1), 0, 0, 0)
Loop
Use:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, 2)
TNT1 A 1 A_SpawnItemEx ("500_Score", 0, 0, 2, 0, 0, 1)
TNT1 A 0 A_giveinventory("ScoreItem", 500)
TNT1 A 0 a_giveinventory("Skull_Coin",1)
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \DEC_CLCT
- GoldenCoinSparkle
- Coin_pickup
- Gold_Coin
- Coin_Disappear
- Coin_Disappear_Move
- Big_Coin_pickup
- Big_Coin
- Star_Soul_pickup
- Starsoulshine
- Star_Soul
- Coin_pickup_fly
- Coin_pickup_fly_FORCEXY
- Star_Soul_Pickup_FORCEXY
- Red_Coin_pickup
- Red_Coin
- GoldSpider_Floor
- GoldSpider_Wall
- GoldSpider_Ceiling
- Skull_Coin_pickup
- JewelMapMarker
- Skull_Coin
- SkullSparkleStar
- Star_Soul_fake
- Big_Fucking_Jewel