<
 
Skull_Coin_pickup
: CustomInventory
replaces
 

File

Flags

Properties

//$categoryCollectables
//$color14
inventory.maxamount0
inventory.pickupmessage"\c[Gs2Text]Picked up a skull jewel"
inventory.pickupsound"SKULTUL2"
scale0.6

States

Spawn: TNT1 A 0 TNT1 A 0 A_SpawnItemEx("JewelMapMarker",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION) SPGT A 1 bright A_SpawnItemEx ("SkullSparkleStar", random(-10, 10), random(-10, 10), random(0, 1), 0, 0, frandom(0.5,1), 0, 0, 0) Loop Use: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, 2) TNT1 A 1 A_SpawnItemEx ("500_Score", 0, 0, 2, 0, 0, 1) TNT1 A 0 A_giveinventory("ScoreItem", 500) TNT1 A 0 a_giveinventory("Skull_Coin",1) TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_CLCT