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Big_Coin_pickup
: CustomInventory
 

File

Flags

Properties

//$categoryCollectables
//$color6
inventory.maxamount0
inventory.pickupmessage"\c[Gs2Text]Picked up a big coin, nice job!"
inventory.pickupsound"BCNSND"

States

Spawn: COI2 ABCDEFGHIJKLMN 1 Loop Use: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, 2) TNT1 A 1 A_SpawnItemEx ("1000_Score", 0, 0, 2, 0, 0, 1) TNT1 AAAAAAAAAAA 0 A_SpawnItemEx ("GoldenCoinSparkle", random(-12, 12), random(-12, 12), random(0, 32), 0, 0, 0, 0, 0, 0) TNT1 A 0 A_giveinventory("ScoreItem", 1000) TNT1 A 0 a_giveinventory("Big_Coin",1) TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_CLCT