File
- Defined in \DEC_CLCT
Flags
- +COUNTITEM
- +FLOAT
- -FLOATBOB
- +INVENTORY.ALWAYSPICKUP
- +INVENTORY.AUTOACTIVATE
- +INVENTORY.FANCYPICKUPSOUND
- +INVENTORY.NEVERRESPAWN
- +NOGRAVITY
Properties
//$category | Collectables |
//$color | 6 |
inventory.maxamount | 0 |
inventory.pickupmessage | "\c[Gs2Text]Picked up a big coin, nice job!" |
inventory.pickupsound | "BCNSND" |
States
Spawn:
COI2 ABCDEFGHIJKLMN 1
Loop
Use:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, 2)
TNT1 A 1 A_SpawnItemEx ("1000_Score", 0, 0, 2, 0, 0, 1)
TNT1 AAAAAAAAAAA 0 A_SpawnItemEx ("GoldenCoinSparkle", random(-12, 12), random(-12, 12), random(0, 32), 0, 0, 0, 0, 0, 0)
TNT1 A 0 A_giveinventory("ScoreItem", 1000)
TNT1 A 0 a_giveinventory("Big_Coin",1)
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \DEC_CLCT
- GoldenCoinSparkle
- Coin_pickup
- Gold_Coin
- Coin_Disappear
- Coin_Disappear_Move
- Big_Coin_pickup
- Big_Coin
- Star_Soul_pickup
- Starsoulshine
- Star_Soul
- Coin_pickup_fly
- Coin_pickup_fly_FORCEXY
- Star_Soul_Pickup_FORCEXY
- Red_Coin_pickup
- Red_Coin
- GoldSpider_Floor
- GoldSpider_Wall
- GoldSpider_Ceiling
- Skull_Coin_pickup
- JewelMapMarker
- Skull_Coin
- SkullSparkleStar
- Star_Soul_fake
- Big_Fucking_Jewel