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GoldSpider_Floor
 

File

Flags

Properties

//$categoryCollectables
//$color17
bloodcolor"9932CC"
deathsound"SKULTUL3"
health2
height14
radius7
scale0.3

States

Spawn: SPGO ABCDEFGH 6 A_PlaySound ("SKULTUL1", 0, 1, 1, 2) Loop Death: NULL A 0 A_Scream TNT1 A 0 A_SpawnItemEx("Skull_Coin_pickup",0,0,1) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("Blood",0,0,random(-80,-100),2,random(45,80)) Stop

Class Hierarchy

Classes defined in \DEC_CLCT