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PlasmaRailBall
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha.8
damage0
height1
mass1
radius1
renderstyleAdd
scale.03
translation"9:12=242:245",
"112:127=192:207","152:159=200:207"

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItem("PlamaRailFlare") PEXP ABCDEF 1 bright A_FadeOut(0.0025) PEXP GHIJKLM 2 bright A_FadeOut(0.0025) stop

Class Hierarchy

Classes defined in \WEAPONS\BD_PLAS.txt