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BluePlasmaPiece
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
damage0
gravity0.8
height1
mass1
radius1
renderstyleAdd
scale0.08
speed6

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,"Null") PLBS A 1 bright A_FadeOut(0.03) loop

Class Hierarchy

Classes defined in \WEAPONS\BD_PLAS.txt