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BlueFlarePlasma
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha.5
damage0
height1
mass1
radius1
renderstyleAdd
scale.1

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,"Null") TNT1 A 0 A_Warp(AAPTR_MASTER) Spawn1: LENB A 30 bright A_JumpIf(GetCVAR("Bdoom_debris")==0,"Null") TNT1 A 0 A_JumpIfMasterCloser(1,"Spawn1") LENB A 1 bright A_Fadeout(0.1) wait

Class Hierarchy

Classes defined in \WEAPONS\BD_PLAS.txt