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BossBrainExplosion
 

File

Flags

Properties

alpha.85
renderstyleAdd

States

Spawn: TNT1 A 0 NoDelay A_PlaySoundEx("weapons/rlan/explosion","voice") TNT1 A 0 A_SpawnItemEx("BloodSpurt",0,0,0,random(-3,3),random(5,10),random(3,10),0,0,0) BOM3 ABCDEFGHIJK 2 bright BOM3 LMNOPRTU 2 bright stop

Class Hierarchy

Classes defined in \MONSTERS\IconOfSin.txt