File
- Defined in \MONSTERS\IconOfSin.txt
Flags
States
Pain:
TNT1 A 0
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_shakes") == 0, 2)
TNT1 A 0 Radius_Quake(3,10,0,50,0)
BBRN B 36 A_BrainPain
Goto Spawn
Death:
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_shakes") == 0, 2)
TNT1 A 0 Radius_Quake(4,300,0,50,0)
//TNT1 A 0 A_PlaySound("brain/death",0,1.0,0,ATTN_NONE)
TNT1 A 0 A_BrainScream
//TNT1 A 0 A_SpawnItemEx("BossBrainExplosionSpawner",0,256,0,0,0,0,0,0)
BBRN BBBBBBBBBBBBBBB 2 A_SpawnItemEx("BloodSpurt", random(-2,2),random(-2,2),random(20,24),random(4,6),0,random(5,8),random(0,360),0,64)
TNT1 A 0 A_PlaySound("gibs/gibbed",7)
TNT1 AAAAAAAAAA 0 A_SpawnItemEx("BloodSpurt", random(-2,2),random(-2,2),random(20,24),random(4,6),0,random(5,8),random(0,3600),0,64)
TNT1 AAAAAAAAAA 0 A_SpawnItemEx("MeatPiece", random(-2,2),random(-2,2),random(20,24),random(4,6),0,random(7,10),random(0,3600),0,80)
BBRN C 200
BBRN C -1 A_BrainDie
Stop