File
- Defined in \MONSTERS\IconOfSin.txt
Flags
States
Spawn:
TNT1 A 0 NoDelay A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
TNT1 A 0 A_PlaySound("brain/cube",4,0,0,0,0)
BOSF A 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF A 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF A 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF B 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF B 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF B 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF C 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF C 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF C 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF D 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF D 1 Bright A_SpawnFly("BD_SpawnFire")
TNT1 A 0 A_SpawnProjectile("ParticleFire_Red",random(8,24),random(-4,0),random(177,183),2,random(24,40))
BOSF D 1 Bright
Loop