File
- Defined in \MONSTERS\IconOfSin.txt
Properties
seesound | "bossbrain/spawn" |
States
Spawn:
TNT1 A 0 NoDelay A_SpawnItem("SpawnCubePentagram",0,0,0,0)
TNT1 A 0 A_PLaySound("bossbrain/spawn")
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_debris")==0,"Null")
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("SpawnFireParticle",random(-28,28),random(-28,28),1,0,0,random(1,2),0,0,0)
stop