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BD_SpawnFire
: SpawnFire
replaces SpawnFire
 

File

Properties

seesound"bossbrain/spawn"

States

Spawn: TNT1 A 0 NoDelay A_SpawnItem("SpawnCubePentagram",0,0,0,0) TNT1 A 0 A_PLaySound("bossbrain/spawn") TNT1 A 0 A_JumpIf(GetCVAR("bdoom_debris")==0,"Null") TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("SpawnFireParticle",random(-28,28),random(-28,28),1,0,0,random(1,2),0,0,0) stop

Class Hierarchy

Classes defined in \MONSTERS\IconOfSin.txt