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BloodSpurtTrail
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
damage0
height1
mass1
radius1
renderstyleTranslucent
scale.5

States

spawn: TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_blood")==0,"Null") TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) BLOD ABCDEF 2 BLOD FFFFFF 1 A_FadeOut(0.2) stop

Class Hierarchy

Classes defined in \BD_Blood.txt