File
- Defined in \BD_Blood.txt
Flags
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- +NOCLIP
- +NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 1.0 |
damage | 0 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Translucent |
scale | .5 |
States
spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_blood")==0,"Null")
TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley)
BLOD ABCDEF 2
BLOD FFFFFF 1 A_FadeOut(0.2)
stop
Class Hierarchy
Classes defined in \BD_Blood.txt
- BloodDrop
- CeilingBloodDrop
- BloodSpatter
- BloodSpatter_Saw
- BloodSpurt
- BloodSpurtTrail
- BlueBloodDrop
- BlueBloodSpurt
- GreenBloodDrop
- GreenBloodSpurt
- BlueBloodSpatter
- BlueBloodSpatter_Saw
- GreenBloodSpatter
- GreenBloodSpatter_Saw
- BloodyFootprint_R
- BloodyFootprint_L
- BlueBloodyFootprint_R
- BlueBloodyFootprint_L
- GreenBloodyFootprint_R
- GreenBloodyFootprint_L
- SpectreBloodyFootprint_R
- SpectreBloodyFootprint_L
- WasGibbed
- BD_Bloodpool
- BD_BlueBloodPool