File
- Defined in \BD_Blood.txt
Flags
- +DONTSPLASH
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +PUFFGETSOWNER
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | .85 |
damage | 0 |
deathsound | "" |
decal | BloodSplat |
gravity | .5 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Translucent |
scale | .5 |
seesound | "" |
stencilcolor | "BB 00 00" |
translation | "0:255=0:255" |
States
spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_blood")==0,"Null")
TNT1 A 0 A_JumpIf(GetCvar("bdoom_gibs")==0,"Null")
TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 A 0 A_JumpIf(waterlevel > 0, "Null")
FBLD ABCDABCD 1 A_SpawnItemEx("BloodSpurtTrail",random(-1,1),random(-1,1),random(-1,1),0,0,0,0,SXF_TRANSFERTRANSLATION|SXF_TRANSFERALPHA|SXF_TRANSFERRENDERSTYLE)
FBLD ABCDABCD 1 A_SpawnItemEx("BloodSpurtTrail",random(-1,1),random(-1,1),random(-1,1),0,0,0,0,SXF_TRANSFERTRANSLATION|SXF_TRANSFERALPHA|SXF_TRANSFERRENDERSTYLE)
FBLD ABCDABCD 1 A_SpawnItemEx("BloodSpurtTrail",random(-1,1),random(-1,1),random(-1,1),0,0,0,0,SXF_TRANSFERTRANSLATION|SXF_TRANSFERALPHA|SXF_TRANSFERRENDERSTYLE)
BLOD ABCDEF 1 A_JumpIf(waterlevel > 0, "Null")
stop
Class Hierarchy
Classes defined in \BD_Blood.txt
- BloodDrop
- CeilingBloodDrop
- BloodSpatter
- BloodSpatter_Saw
- BloodSpurt
- BloodSpurtTrail
- BlueBloodDrop
- BlueBloodSpurt
- GreenBloodDrop
- GreenBloodSpurt
- BlueBloodSpatter
- BlueBloodSpatter_Saw
- GreenBloodSpatter
- GreenBloodSpatter_Saw
- BloodyFootprint_R
- BloodyFootprint_L
- BlueBloodyFootprint_R
- BlueBloodyFootprint_L
- GreenBloodyFootprint_R
- GreenBloodyFootprint_L
- SpectreBloodyFootprint_R
- SpectreBloodyFootprint_L
- WasGibbed
- BD_Bloodpool
- BD_BlueBloodPool