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BloodSpurt
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha.85
damage0
deathsound""
decalBloodSplat
gravity.5
height1
mass1
radius1
renderstyleTranslucent
scale.5
seesound""
stencilcolor"BB 00 00"
translation"0:255=0:255"

States

spawn: TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_blood")==0,"Null") TNT1 A 0 A_JumpIf(GetCvar("bdoom_gibs")==0,"Null") TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) TNT1 A 0 A_JumpIf(waterlevel > 0, "Null") FBLD ABCDABCD 1 A_SpawnItemEx("BloodSpurtTrail",random(-1,1),random(-1,1),random(-1,1),0,0,0,0,SXF_TRANSFERTRANSLATION|SXF_TRANSFERALPHA|SXF_TRANSFERRENDERSTYLE) FBLD ABCDABCD 1 A_SpawnItemEx("BloodSpurtTrail",random(-1,1),random(-1,1),random(-1,1),0,0,0,0,SXF_TRANSFERTRANSLATION|SXF_TRANSFERALPHA|SXF_TRANSFERRENDERSTYLE) FBLD ABCDABCD 1 A_SpawnItemEx("BloodSpurtTrail",random(-1,1),random(-1,1),random(-1,1),0,0,0,0,SXF_TRANSFERTRANSLATION|SXF_TRANSFERALPHA|SXF_TRANSFERRENDERSTYLE) BLOD ABCDEF 1 A_JumpIf(waterlevel > 0, "Null") stop

Class Hierarchy

Classes defined in \BD_Blood.txt