File
- Defined in \BD_Blood.txt
Flags
Properties
alpha | .5 |
gravity | 0.5 |
height | 1 |
mass | 1 |
radius | 1 |
scale | .3 |
States
Spawn:
TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 A 0 A_JumpIf(GetCvar("bdoom_blood")==0,"Animation")
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_JumpIf(CheckClass("BlueBloodSpatter_Saw", AAPTR_DEFAULT),5)
TNT1 A 0 A_JumpIf(CheckClass("GreenBloodSpatter_Saw", AAPTR_DEFAULT),7)
TNT1 AAA 0 A_SpawnItemEx("BloodDrop", random(-2,2),random(-2,2),random(4,6),random(0,1),0,random(6,9),random(-150,-210),SXF_TRANSFERPOINTERS,64)
goto Animation
TNT1 AAA 0 A_SpawnItemEx("BlueBloodDrop", random(-2,2),random(-2,2),random(4,6),random(0,1),0,random(6,9),random(-150,-210),SXF_TRANSFERPOINTERS,64)
goto Animation
TNT1 AAA 0 A_SpawnItemEx("GreenBloodDrop", random(-2,2),random(-2,2),random(4,6),random(0,1),0,random(6,9),random(-150,-210),SXF_TRANSFERPOINTERS,64)
goto Animation
Class Hierarchy
Classes defined in \BD_Blood.txt
- BloodDrop
- CeilingBloodDrop
- BloodSpatter
- BloodSpatter_Saw
- BloodSpurt
- BloodSpurtTrail
- BlueBloodDrop
- BlueBloodSpurt
- GreenBloodDrop
- GreenBloodSpurt
- BlueBloodSpatter
- BlueBloodSpatter_Saw
- GreenBloodSpatter
- GreenBloodSpatter_Saw
- BloodyFootprint_R
- BloodyFootprint_L
- BlueBloodyFootprint_R
- BlueBloodyFootprint_L
- GreenBloodyFootprint_R
- GreenBloodyFootprint_L
- SpectreBloodyFootprint_R
- SpectreBloodyFootprint_L
- WasGibbed
- BD_Bloodpool
- BD_BlueBloodPool