File
- Defined in \BD_Blood.txt
Flags
Properties
alpha | .85 |
height | 1 |
renderstyle | Shaded |
scale | .45 |
stencilcolor | "BB 00 00" |
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetZAt(12,0) != floorz && GetZAt(-12,0) != floorz && GetZAt(0,12) != floorz && GetZAt(0,-12) != floorz, "Super::Spawn")
TNT1 A 0 ACS_NamedExecuteAlways("BD_BloodRemoval",0)
TNT1 A 0 A_ChangeFlag("FLATSPRITE",1)
TNT1 A 0 A_QueueCorpse
TNT1 A 0 A_Jump(256,1,2,3,4,5,6,7,8,9,10,11,12)
SPLT A -1
stop
SPLT B -1
stop
SPLT C -1
stop
SPLT D -1
stop
SPLT E -1
stop
SPLT F -1
stop
SPLT G -1
stop
SPLT H -1
stop
SPLT I -1
stop
SPLT J -1
stop
SPLT K -1
stop
SPLT L -1
stop
Class Hierarchy
Classes defined in \BD_Blood.txt
- BloodDrop
- CeilingBloodDrop
- BloodSpatter
- BloodSpatter_Saw
- BloodSpurt
- BloodSpurtTrail
- BlueBloodDrop
- BlueBloodSpurt
- GreenBloodDrop
- GreenBloodSpurt
- BlueBloodSpatter
- BlueBloodSpatter_Saw
- GreenBloodSpatter
- GreenBloodSpatter_Saw
- BloodyFootprint_R
- BloodyFootprint_L
- BlueBloodyFootprint_R
- BlueBloodyFootprint_L
- GreenBloodyFootprint_R
- GreenBloodyFootprint_L
- SpectreBloodyFootprint_R
- SpectreBloodyFootprint_L
- WasGibbed
- BD_Bloodpool
- BD_BlueBloodPool