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BD_Bloodpool
 

File

Flags

Properties

alpha.85
height1
renderstyleShaded
scale.45
stencilcolor"BB 00 00"

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetZAt(12,0) != floorz && GetZAt(-12,0) != floorz && GetZAt(0,12) != floorz && GetZAt(0,-12) != floorz, "Super::Spawn") TNT1 A 0 ACS_NamedExecuteAlways("BD_BloodRemoval",0) TNT1 A 0 A_ChangeFlag("FLATSPRITE",1) TNT1 A 0 A_QueueCorpse TNT1 A 0 A_Jump(256,1,2,3,4,5,6,7,8,9,10,11,12) SPLT A -1 stop SPLT B -1 stop SPLT C -1 stop SPLT D -1 stop SPLT E -1 stop SPLT F -1 stop SPLT G -1 stop SPLT H -1 stop SPLT I -1 stop SPLT J -1 stop SPLT K -1 stop SPLT L -1 stop

Class Hierarchy

Classes defined in \BD_Blood.txt