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BurningBarrel1
: BurningBarrel
replaces BurningBarrel
 

File

Flags

Properties

damagefactor"kick" 5.0
"SuperPunches" 5.0
"SuperKick" 5.0
health30
height25

States

Spawn: TNT1 A 0 A_CustomMissile ("BlackSmoke", 38, 0, random (40, 180), 2, random (60, 120)) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 38, 0, random (40, 180), 2, random (50, 130)) TNT1 A 0 A_CustomMissile ("FlameBallBarrel", 35, 0, random (0, 140), 2, random (0, 160)) BURB AAA 1 bright A_SpawnItem("RedFlare3",0,42) TNT1 A 0 A_CustomMissile ("BlackSmoke", 38, 0, random (40, 180), 2, random (60, 120)) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 38, 0, random (40, 180), 2, random (50, 130)) TNT1 A 0 A_CustomMissile ("FlameBallBarrel", 35, 0, random (0, 140), 2, random (0, 160)) BURB AA 2 bright A_SpawnItem("RedFlare3",0,46) TNT1 A 0 A_CustomMissile ("BlackSmoke", 38, 0, random (40, 180), 2, random (60, 120)) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 38, 0, random (40, 180), 2, random (50, 130)) TNT1 A 0 A_CustomMissile ("FlameBallBarrel", 35, 0, random (0, 140), 2, random (0, 160)) BURB AA 2 bright A_SpawnItem("RedFlare3",0,38) TNT1 A 0 A_CustomMissile ("BlackSmoke", 38, 0, random (40, 180), 2, random (60, 120)) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 38, 0, random (40, 180), 2, random (50, 130)) TNT1 A 0 A_CustomMissile ("FlameBallBarrel", 35, 0, random (0, 140), 2, random (0, 160)) BURB AA 2 bright A_SpawnItem("RedFlare3",0,44) TNT1 A 0 A_Playsound("world/burning") TNT1 A 0 A_SpawnItem("BurningBarrelDamage",0,42) TNT1 A 0 A_CustomMissile ("BlackSmoke", 38, 0, random (40, 180), 2, random (60, 120)) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 30, 0, random (0, 360), 2, random (50, 130)) TNT1 A 0 A_CustomMissile ("FlameBallBarrel", 35, 0, random (0, 140), 2, random (0, 160)) BURB AA 2 bright A_SpawnItem("RedFlare3",0,42) Loop Spawn2: BURB A 1 TNT1 A 0 A_CustomMissile ("FlameBallBarrel", 35, 0, random (0, 140), 2, random (0, 160)) Goto Spawn Death.Kick: Death.SuperKick: Death.SuperPunches: TNT1 A 0 A_Pain TNT1 A 1 A_FaceTarget TNT1 A 0 A_NoBlocking BARK DE 3 BARK F -1 Stop Death.Explosive: TNT1 A 0 A_NoBlocking TNT1 A 0 A_SpawnItem ("BigRicochet", 0, -15) TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("ExplosionFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("BarrelExplosionDamage",0,0,30,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 A 0 A_SpawnItemEx ("BarrelKaboom",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0) TNT1 AAAAAAA 0 A_CustomMissile ("ExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360)) TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180)) TNT1 AAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180)) TNT1 AAA 0 A_CustomMissile ("BarrelShrapnel1", 25, 0, random (0, 360), 2, random (30, 160)) TNT1 AAA 0 A_CustomMissile ("BarrelShrapnel2", 15, 0, random (0, 360), 2, random (30, 160)) TNT1 AAA 0 A_CustomMissile ("BarrelShrapnel3", 5, 0, random (0, 360), 2, random (30, 160)) TNT1 AAA 0 A_CustomMissile ("BarrelShrapnel4", 5, 0, random (0, 360), 2, random (30, 160)) Stop

Class Hierarchy

Classes defined in \things\TORCHES.txt