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BloodSplashBaseSmall
 

File

Flags

Properties

alpha.6
height1
mass1
radius1
scale0.5

States

Spawn: BSPH E 6 TNT1 FFFF 0 A_CustomMissile ("BloodParticleX", 2, 0, random (0, 360), 2, random (50, 140)) TNT1 FFFF 0 A_CustomMissile ("BloodParticleXFaster", 2, 0, random (0, 360), 2, random (50, 140)) BSPH HIHI 6 Stop

Class Hierarchy

Classes defined in \effects\TerrainSplashes.txt