<
 
BloodSplashBase3
 

File

Flags

Properties

alpha.6
height1
mass1
radius1
scale1.0

States

Spawn: TNT1 FFFFFF 0 A_CustomMissile ("BloodParticleX", 2, random(-5,5), random (0, 360), 2, random (50, 140)) TNT1 FFFFFF 0 A_CustomMissile ("BloodParticleXFaster", 2, random(-5,5), random (0, 360), 2, random (50, 140)) BSPH HIHI 6 Stop

Class Hierarchy

Classes defined in \effects\TerrainSplashes.txt