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BloodParticleX
 

File

Flags

Properties

alpha0.5
bouncefactor0.1
gravity0.5
height0
mass0
radius0
renderstyleAdd
scale1.0
speed2

States

Spawn: TNT1 A 1 TNT1 A 0 A_ChangeFlag(DOOMBOUNCE, 0) TNT1 A 1 Goto Stand Stand: BSPH ABCD 4 Stop Death: TNT1 A 1 TNT1 A 0 Stop

Class Hierarchy

Classes defined in \effects\TerrainSplashes.txt