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SquareBlood
 

File

Flags

Properties

bloodcolor"00 00 ff"
damage0
height2
radius2
renderstyleNormal
speed1

States

Spawn: TNT1 A 1 A_SpawnItemEX("SquareBloodTrail", random(-2, 2), 0, random(-2, 2), 0, 0, 0, random(0, 360),SXF_USEBLOODCOLOR) loop Death: TNT1 A 4 stop

Class Hierarchy

Classes defined in \DEC_VIP2