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GoldenSoulThrower
 

File

Flags

Properties

//$categoryCutscene

States

Spawn: TNT1 A 1 Defeat: TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 4 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 4 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 4 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 2 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 2 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 TNT1 AAAA 0 A_SpawnItemEx("FlyingGoldenSoul", random(-64,64), random(-64,64), 45, random (2, 4), random (2, 4), random(4,6), random(0, 360),SXF_NOCHECKPOSITION) TNT1 A 1 Death: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_VIP2