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HomingRocketFlare
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
+nointeraction+NOCLIP
alpha.4
damage0
height1
mass1
radius1
renderstyleAdd
scale.09

States

Spawn: LENR A 1 bright A_JumpIf(GetCVAR("Bdoom_debris")==0,"Null") TNT1 A 0 A_Warp(AAPTR_MASTER,-16,0,6) TNT1 A 0 A_JumpIfMasterCloser(18,"Spawn") stop

Class Hierarchy

Classes defined in \WEAPONS\BD_ROCK.txt