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BD_HomingRocket
 

File

Flags

Properties

damagetypeNormal
deathsound""
decalbigscorch
scale1.0
seesound"weapons/rlan/fire"
speed17

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("HomingRocketFlare",-36,0,7,velx,vely,velz,0,SXF_SETMASTER|SXF_ORIGINATOR|SXF_ABSOLUTEVELOCITY) TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_SeekerRocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISS A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_SeekerRocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISS A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_SeekerRocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISS A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_SeekerRocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISS A 1 bright TNT1 A 0 A_PlaySoundEx("weapons/rlan/fly","body",1,-1) Seeker: TNT1 A 0 TNT1 A 0 A_GiveInventory("SeekerCount",1) TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_SeekerRocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISS A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_SeekerRocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISS A 1 bright A_SeekerMissile(0,4, SMF_LOOK | SMF_PRECISE | SMF_CURSPEED,200) TNT1 A 0 A_jumpIfInventory("SeekerCount",10,1) loop TNT1 A 0 A_TakeInventory("SeekerCount",10) TNT1 A 0 A_SpawnItemEx("SeekerFlare",8,0,8,velx,vely,velz,0,SXF_ABSOLUTEMOMENTUM) loop

Class Hierarchy

Classes defined in \WEAPONS\BD_ROCK.txt