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BD_Rocket
: Rocket
replaces Rocket
 

File

Flags

Properties

damagetypeNormal
deathsound""
decalbigscorch
scale1.0
seesound""

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("RocketFlare",-36,0,7,velx,vely,velz,0,SXF_SETMASTER|SXF_ORIGINATOR|SXF_ABSOLUTEVELOCITY) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_weapons")==1,3) TNT1 A 0 A_PlaySoundEx("weapons/rocklf","voice",0) TNT1 A 0 A_Jump(256,2) TNT1 A 0 A_PlaySoundEx("weapons/rlan/fire","voice",0) TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_RocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISL A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_RocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISL A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_RocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISL A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_RocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISL A 1 bright TNT1 A 0 A_PlaySoundEx("weapons/rlan/fly","body",1,-1) Spawn1: TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BD_RocketTrail",-10,random(-2,2),random(6,9),0,0,0,0) MISL A 1 bright loop Death.Sky: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) stop Death: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) TNT1 A 0 A_StopSoundEx("body") TNT1 A 0 A_JumpIf(GetCVAR("bdoom_weapons")==1,3) TNT1 A 0 A_PlaySoundEx("weapons/rocklx","voice",0) TNT1 A 0 A_Jump(256,2) TNT1 A 0 A_PlaySoundEx("weapons/rlan/explosion","voice",0) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_shakes") == 0, 2) TNT1 A 0 Radius_Quake(1,6,0,4,0) TNT1 A 0 A_ChangeFlag("FORCEXYBILLBOARD",1) TNT1 A 0 A_SetTranslucent(0.5,1) TNT1 A 0 A_SetScale(0.9*randompick(-1,1),0.9*randompick(-1,1)) TNT1 A 0 A_JumpIf(GetCVAR("Bdoom_debris")==0,8) TNT1 AAAAAAA 0 A_SpawnItemEx("SmokingPiece",0,0,0, random(3,6),0,random(5,8),random(0,360),0,120) BOM2 A 1 bright A_Explode BOM2 BCDEFGHIJKLMNOPQRSTUVWXY 1 bright stop

Class Hierarchy

Classes defined in \WEAPONS\BD_ROCK.txt