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SawSmoke
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha0.3
damage0
height1
mass1
radius1
renderstyleAdd
scale0.22
vspeed0

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCVAR("BDoom_Debris")==0,"Disappear") SMK1 AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRR 1 A_FadeOut(0.01) stop

Class Hierarchy

Classes defined in \WEAPONS\BD_SAW.txt