File
- Defined in \MONSTERS\DeadBodies.txt
Flags
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_blood") == 0, 6)
TNT1 AAAAA 0 A_SpawnItemEx("BD_Bloodpool",random(-48,48),random(-48,48),0,0,0,0,0,0,32)
TNT1 A 0 A_SetScale(randompick(-1.0,1.0),1.0)
TNT1 A 0 A_Jump(256,1,2,3,4)
POSM I -1
stop
POSO L -1
stop
POSN N -1
stop
POSD H -1
stop