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BD_DeadCacodemon
: DeadCacodemon
 

File

Flags

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_blood") == 0, 6) TNT1 AAAAA 0 A_SpawnItemEx("BD_Bluebloodpool",random(-48,48),random(-48,48),1,0,0,0,0,0,32) TNT1 A 0 A_SetScale(randompick(-1.0,1.0),1.0) TNT1 A 0 A_Jump(256,1,2,3,4,5) HEAM I -1 Stop HEAN O -1 stop HEAP L -1 stop HEAO G -1 stop HEAX S -1 stop

Class Hierarchy

Classes defined in \MONSTERS\DeadBodies.txt