File
- Defined in \MONSTERS\DeadBodies.txt
Flags
States
Spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_blood") == 0, 6)
TNT1 AAAAA 0 A_SpawnItemEx("BD_Bluebloodpool",random(-48,48),random(-48,48),1,0,0,0,0,0,32)
TNT1 A 0 A_SetScale(randompick(-1.0,1.0),1.0)
TNT1 A 0 A_Jump(256,1,2,3,4,5)
HEAM I -1
Stop
HEAN O -1
stop
HEAP L -1
stop
HEAO G -1
stop
HEAX S -1
stop