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BD_DeadShotgunGuy
: DeadShotgunGuy
 

File

Flags

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_blood") == 0, 6) TNT1 AAAAA 0 A_SpawnItemEx("BD_Bloodpool",random(-48,48),random(-48,48),0,0,0,0,0,0,32) TNT1 A 0 A_SetScale(randompick(-1.0,1.0),1.0) TNT1 A 0 A_Jump(256,1,2,3,4) SPOM I -1 stop SPON M -1 stop SPOO N -1 stop SPOD K -1 stop

Class Hierarchy

Classes defined in \MONSTERS\DeadBodies.txt