<
 
TorchTreeInFlames
: BurningBarrel
 

File

Flags

Properties

height35
scale1.0

States

Spawn: TNT1 A 0 A_Playsound("world/burning") TRE1 C 0 A_CustomMissile ("MiniSmoke", 0, 0, random (0, 360), 2, random (70, 110)) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 38, 0, random (0, 360), 2, random (50, 130)) TRE1 C 3 bright A_SpawnItem("RedFlare3",0,32) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 38, 0, random (0, 360), 2, random (50, 130)) TRE1 C 3 bright A_SpawnItem("RedFlare3",0,32) TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", 38, 0, random (0, 360), 2, random (50, 130)) TRE1 C 3 bright A_SpawnItem("RedFlare3",0,32) Loop

Class Hierarchy

Classes defined in \things\NATURAL.txt