File
- Defined in \things\NATURAL.txt
Flags
Properties
bloodtype | "TreeBlood" |
damagefactor | "Blood" 0.0 "BlueBlood" 0.0 "GreenBlood" 0.0 "Plasma" 10.0 "Burn" 5.0 "Flames" 5.0 "Fire" 5.0 "Explosive" 10.0 |
deathheight | 32 |
game | Doom |
health | 200 |
height | 56 |
radius | 16 |
States
Spawn:
TRE1 A -1
Stop
Death:
TRE1 B 1
TNT1 AAAA 0 A_CustomMissile ("BrownCloud", 35, 0, random (0, 360), 2, random (0, 360))
TNT1 AAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160))
TNT1 AAA 0 A_CustomMissile ("WoodParticleSmall", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 AAA 0 A_CustomMissile ("WoodParticleTiny", 55, 0, random (0, 360), 2, random (0, 160))
TNT1 AAA 0 A_CustomMissile ("WoodParticleBig", 65, 0, random (0, 360), 2, random (0, 160))
TRE1 B -1
Stop
Death.Plasma:
Death.Burn:
Death.Flames:
Death.Fire:
TRE1 B 1
TNT1 AAAAAAA 0 A_CustomMissile ("ExplosionSmoke", 35, 0, random (0, 360), 2, random (0, 360))
TNT1 A 0 A_SpawnItem("TorchTreeInFlames",0,1)
Stop