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TorchTree2
: TorchTree
replaces TorchTree
 

File

Flags

Properties

bloodtype"TreeBlood"
damagefactor"Blood" 0.0
"BlueBlood" 0.0
"GreenBlood" 0.0
"Plasma" 10.0
"Burn" 5.0
"Flames" 5.0
"Fire" 5.0
"Explosive" 10.0
deathheight32
gameDoom
health200
height56
radius16

States

Spawn: TRE1 A -1 Stop Death: TRE1 B 1 TNT1 AAAA 0 A_CustomMissile ("BrownCloud", 35, 0, random (0, 360), 2, random (0, 360)) TNT1 AAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160)) TNT1 AAA 0 A_CustomMissile ("WoodParticleSmall", 25, 0, random (0, 360), 2, random (0, 160)) TNT1 AAA 0 A_CustomMissile ("WoodParticleTiny", 55, 0, random (0, 360), 2, random (0, 160)) TNT1 AAA 0 A_CustomMissile ("WoodParticleBig", 65, 0, random (0, 360), 2, random (0, 160)) TRE1 B -1 Stop Death.Plasma: Death.Burn: Death.Flames: Death.Fire: TRE1 B 1 TNT1 AAAAAAA 0 A_CustomMissile ("ExplosionSmoke", 35, 0, random (0, 360), 2, random (0, 360)) TNT1 A 0 A_SpawnItem("TorchTreeInFlames",0,1) Stop

Class Hierarchy

Classes defined in \things\NATURAL.txt