File
- Defined in \things\NATURAL.txt
Flags
Properties
bloodtype | "TreeBlood" |
damagefactor | "Explosive" 10.0 "BlueBlood" 0.0 "GreenBlood" 0.0 "Plasma" 10.0 "Burn" 5.0 "Flames" 5.0 "Fire" 5.0 "Blood" 10.0 |
deathheight | 42 |
game | Doom |
health | 500 |
height | 84 |
painchance | "Blood", 255 |
projectilepassheight | -16 |
radius | 32 |
States
Spawn:
TRE2 A -1
Stop
Pain.Blood:
TRE2 M 1
TRE2 M -1
Stop
Death:
TRE2 B 1
TNT1 AAAAAA 0 A_CustomMissile ("BrownCloud", 35, 0, random (0, 360), 2, random (0, 360))
TNT1 AAAAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAAA 0 A_CustomMissile ("WoodParticleSmall", 45, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAAAA 0 A_CustomMissile ("WoodParticleTiny", 65, 0, random (0, 360), 2, random (0, 160))
TNT1 AAAAAAA 0 A_CustomMissile ("WoodParticleBig", 85, 0, random (0, 360), 2, random (0, 160))
TRE2 B -1
Stop
Death.Fire:
Death.Plasma:
Death.Burn:
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TRE2 N 1
TNT1 A 0 A_CustomMissile ("RealFlameTrailsSmallLong", random (40, 59), random (-10, 10), random (0, 360), 2, random (10, 55))
TNT1 A 0 A_SpawnItem("RedFlare3",0,random (60, 90))
TNT1 A 0 A_Playsound("world/burning")
TNT1 A 0 A_SpawnItem("BurningBarrelDamage",0,50)
TNT1 A 0 A_CustomMissile ("BlackSmoke", 88, 0, random (40, 180), 2, random (40, 120))
Loop