<
 
Gs2PlayerShadow
:
 

File

Flags

Properties

alpha0.25
renderstyleTranslucent

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(CallACS("DisShadow")==0, "Death") SHDW A 2 Stop Death: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DECORATE