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SmokingPiece
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
damage0
gravity0.7
height1
mass1
radius1
renderstyleTranslucent

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCvar("bdoom_debris")==0,"Null") TNT1 A 0 A_FadeOut(0.025) TNT1 A 1 A_SpawnItem("SmokingPieceSmoke") loop Death: TNT1 A 0 stop

Class Hierarchy

Classes defined in \BD_MAIN.txt