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ShotSmoke
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha0.4
damage0
height1
mass1
radius1
renderstyleAdd
scale0.18
vspeed1

States

Spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley*randompick(-1,1)) SMK1 ABCDEFGHIJKLMNOPQR 1 A_SpawnItemEx("ShotSmokeTrail",random(-2,2),random(-2,2),random(-2,2),0,0,0,0) stop

Class Hierarchy

Classes defined in \BD_MAIN.txt