File
- Defined in \WEAPONS\BD_FIST.txt
Flags
Properties
attacksound | "weapons/kick/hit" |
mass | 1 |
seesound | "weapons/kick/hit" |
States
Crash:
TNT1 A 0 A_JumpIf(GetCvar("bdoom_debris")==0,"Null")
TNT1 AAAAA 0 A_SpawnItemEx("Wallpart",0,0,0, random(1,3),0,random(6,12), random(0,360),0,64)
stop