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KickPuff
 

File

Flags

Properties

attacksound"weapons/kick/hit"
mass1
seesound"weapons/kick/hit"

States

Crash: TNT1 A 0 A_JumpIf(GetCvar("bdoom_debris")==0,"Null") TNT1 AAAAA 0 A_SpawnItemEx("Wallpart",0,0,0, random(1,3),0,random(6,12), random(0,360),0,64) stop

Class Hierarchy

Classes defined in \WEAPONS\BD_FIST.txt