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FistPuffStrong
 

File

Flags

Properties

attacksound"weapons/fist/strong"
decalFistScorch
mass1
seesound"weapons/fist/strong"

States

Crash: TNT1 A 0 A_JumpIf(GetCvar("bdoom_debris")==0,"Null") TNT1 AAAA 0 A_SpawnItemEx("ShotSmoke",random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),random(-1,1),0,0,32) TNT1 AAAAAAA 0 A_SpawnItemEx("Wallpart",0,0,0, random(1,3),0,random(6,12), random(0,360),0,64) stop

Class Hierarchy

Classes defined in \WEAPONS\BD_FIST.txt