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BD_BaronBall
: BaronBall
replaces BaronBall
 

File

Flags

Properties

damagetype"GreenFire"
decalBaronScorch
renderstyleAdd
scale1.4

States

Spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("Bdoom_debris")==0,2) TNT1 A 0 A_SpawnItemEx("BaronBallFlare",19,0,0,velx,vely,velz,0,SXF_SETMASTER|SXF_ORIGINATOR|SXF_ABSOLUTEVELOCITY) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,2) TNT1 A 0 A_spawnitemEx("FirePiece_Baron",random(-8,-10),random(-4,4),random(4,-4),0,0,0,0) BARB A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,2) TNT1 A 0 A_spawnitemEx("FirePiece_Baron",random(-8,-10),random(-4,4),random(4,-4),0,0,0,0) BARB A 1 bright TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,2) TNT1 A 0 A_spawnitemEx("FirePiece_Baron",random(-8,-10),random(-4,4),random(4,-4),0,0,0,0) BARB B 1 bright TNT1 A 0 A_JumpIf(GetCVAR("bdoom_Debris")==0,2) TNT1 A 0 A_spawnitemEx("FirePiece_Baron",random(-8,-10),random(-4,4),random(4,-4),0,0,0,0) BARB B 1 bright goto spawn+2 Death.Sky: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) stop Death: TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING) BARB CDEFGH 3 bright stop

Class Hierarchy

Classes defined in \MONSTERS\HellKnight.txt