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BD_ArchVile
: ArchVile
replaces ArchVile
 

File

Properties

gibhealth60

States

Spawn: VILI ABB 10 A_Look Loop See: VILW abcdeefghijj 2 a_vilechase Loop Missile: NVIL A 0 Bright A_VileStart TNT1 A 0 A_SpawnItemEx("ArchFire",-24,-28,random(72,74),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-24,28,random(72,74),random(0,1),random(0,1),random(1,2),0) NVIL A 2 Bright A_FaceTarget TNT1 A 0 A_SpawnItemEx("ArchFire",-24,-28,random(68,72),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-24,28,random(68,72),random(0,1),random(0,1),random(1,2),0) NVIL B 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",-24,-28,random(64,68),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-24,28,random(64,68),random(0,1),random(0,1),random(1,2),0) NVIL C 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",-22,-26,random(60,64),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-22,26,random(60,64),random(0,1),random(0,1),random(1,2),0) NVIL D 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",-20,-24,random(56,60),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-20,24,random(56,60),random(0,1),random(0,1),random(1,2),0) NVIL E 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",-18,-22,random(52,56),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-18,22,random(52,56),random(0,1),random(0,1),random(1,2),0) NVIL F 2 Bright A_VileTarget TNT1 A 0 A_SpawnItemEx("ArchFire",-16,-20,random(48,52),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-16,20,random(48,52),random(0,1),random(0,1),random(1,2),0) NVIL G 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",-14,-18,random(44,48),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-14,18,random(44,48),random(0,1),random(0,1),random(1,2),0) NVIL H 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",-12,-16,random(40,44),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-12,16,random(40,44),random(0,1),random(0,1),random(1,2),0) NVIL I 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",-10,-12,random(40,44),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-10,12,random(40,44),random(0,1),random(0,1),random(1,2),0) NVIL I 2 bright A_FaceTarget TNT1 A 0 A_SpawnItemEx("ArchFire",-4,-8,random(40,44),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",-4,8,random(40,44),random(0,1),random(0,1),random(1,2),0) NVIL J 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 bright A_FaceTarget TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 bright A_FaceTarget TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 bright A_FaceTarget TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL K 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL L 2 bright A_FaceTarget TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL L 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL M 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,-2),random(39,42),random(0,1),random(0,1),random(1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",4,random(0,2),random(39,42),random(0,1),random(0,1),random(1,2),0) NVIL M 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL N 2 bright A_FaceTarget TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL N 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL O 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL O 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL P 2 bright A_VileAttack TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL P 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL Q 2 Bright TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,-2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) TNT1 A 0 A_SpawnItemEx("ArchFire",36,random(0,2),random(39,42),random(-2,2),random(-2,2),random(-1,2),0) NVIL Q 2 Bright NVIL R 20 Bright Goto See Heal: TNT1 A 0 A_SpawnItem("ArchSpawnFire",32,0) VIL1 xxyzyxxyzy 3 bright goto see Pain: VILP a 3 VILP b 7 a_pain Goto See Death: TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) VILM A 3 A_spawnitem("BloodSpatter",0,random(16,32)) VILM B 3 A_Scream VILM C 3 A_NoBlocking VILM DEFGHIJKLM 3 A_spawnitem("BloodSpatter",0,random(16,32),128) VILM M -1 Stop XDeath: TNT1 A 0 A_jump(96,"Death") TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) VILX A 3 TNT1 A 0 A_Scream VILX b 2 a_scream VILX c 2 a_noblocking VILX defghijklmnop 2 A_SpawnItemEx("BloodSpurt",random(-4,4),random(-4,4),random(8,24),random(1,3),0,random(1,4),random(0,360),128) VILX q -1 stop Crush: CRS2 A -1 stop

Class Hierarchy

Classes defined in \MONSTERS\ArchVile.txt