File
- Defined in \MONSTERS\ArchVile.txt
Flags
Properties
seesound | "" |
States
Spawn:
TNT1 A 0 NoDelay A_SpawnItem("ArchPentagram",0,0,0,0)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_debris")==0,"Null")
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("SpawnFireParticle",random(-17,17),random(-17,17),1,0,0,random(1,2),0,0,0)
stop