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ArchSpawnFire
 

File

Flags

Properties

seesound""

States

Spawn: TNT1 A 0 NoDelay A_SpawnItem("ArchPentagram",0,0,0,0) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_debris")==0,"Null") TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("SpawnFireParticle",random(-17,17),random(-17,17),1,0,0,random(1,2),0,0,0) stop

Class Hierarchy

Classes defined in \MONSTERS\ArchVile.txt