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Spark_W1
 

File

Flags

Properties

bouncefactor0.3
gravity0.3
height1
mass0
radius2
renderstyleAdd
scale0.025
speed3

States

Spawn: SPRK A 1 bright A_JumpIf(waterlevel > 1, "Underwater") loop Death: TNT1 A 0 A_JumpIf(waterlevel > 1, "Underwater") SPRK A 1 bright A_FadeOut (0.1) loop Underwater: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \effects\SPARKS.txt