File
- Defined in \effects\SPARKS.txt
Flags
Properties
//$category | SpecialFX |
height | 8 |
radius | 4 |
States
Spawn:
Active:
TNT1 A 0
TNT1 A 0 A_PlaySound ("world/sparks")
TNT1 A 0 A_Jump (256, 1, 2, 3, 4, 5, 6)
TNT1 A 1 A_SpawnItem ("SparkFlare_W1")
goto SpawnSparks
TNT1 A 1 A_SpawnItem ("SparkFlare_W1")
goto SpawnSparks
TNT1 A 1 A_SpawnItem ("SparkFlare_W1")
goto SpawnSparks
TNT1 A 1 A_SpawnItem ("SparkFlare_W1")
goto SpawnSparks
TNT1 A 1 A_SpawnItem ("SparkFlare_W1")
goto SpawnSparks
TNT1 A 1 A_SpawnItem ("SparkFlare_W1")
SpawnSparks:
TNT1 A 0 A_CustomMissile ("Spark_W1", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W1", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W2", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W2", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W3", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W3", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W4", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W4", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W5", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W5", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W6", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W6", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W7", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W7", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W8", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W8", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W9", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W9", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W10", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W10", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W11", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W11", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W12", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W12", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W13", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W13", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W14", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W14", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W15", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W15", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W16", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_CustomMissile ("Spark_W16", 0.0, 0, random (0, 360), 2, random (270, 315))
TNT1 A 0 A_Jump (256, 1, 2, 3, 4, 5, 6)
TNT1 A 100
Goto Spawn
TNT1 A 120
Goto Spawn
TNT1 A 540
Goto Spawn
TNT1 A 80
Goto Spawn
TNT1 A 140
Goto Spawn
TNT1 A 160
Goto Spawn
Inactive:
TNT1 A -1
stop