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Spark_Down (8914)
 

File

Flags

Properties

//$categorySpecialFX
height8
radius4

States

Spawn: Active: TNT1 A 0 TNT1 A 0 A_PlaySound ("world/sparks") TNT1 A 0 A_Jump (256, 1, 2, 3, 4, 5, 6) TNT1 A 1 A_SpawnItem ("SparkFlare_W1") goto SpawnSparks TNT1 A 1 A_SpawnItem ("SparkFlare_W1") goto SpawnSparks TNT1 A 1 A_SpawnItem ("SparkFlare_W1") goto SpawnSparks TNT1 A 1 A_SpawnItem ("SparkFlare_W1") goto SpawnSparks TNT1 A 1 A_SpawnItem ("SparkFlare_W1") goto SpawnSparks TNT1 A 1 A_SpawnItem ("SparkFlare_W1") SpawnSparks: TNT1 A 0 A_CustomMissile ("Spark_W1", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W1", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W2", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W2", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W3", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W3", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W4", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W4", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W5", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W5", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W6", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W6", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W7", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W7", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W8", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W8", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W9", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W9", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W10", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W10", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W11", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W11", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W12", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W12", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W13", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W13", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W14", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W14", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W15", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W15", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W16", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_CustomMissile ("Spark_W16", 0.0, 0, random (0, 360), 2, random (270, 315)) TNT1 A 0 A_Jump (256, 1, 2, 3, 4, 5, 6) TNT1 A 100 Goto Spawn TNT1 A 120 Goto Spawn TNT1 A 540 Goto Spawn TNT1 A 80 Goto Spawn TNT1 A 140 Goto Spawn TNT1 A 160 Goto Spawn Inactive: TNT1 A -1 stop

Class Hierarchy

Classes defined in \effects\SPARKS.txt