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DecorativeSkullA
 

File

Flags

Properties

damagefactor"Blood" 0.0
"BlueBlood" 0.0
"GreenBlood" 0.0
"Taunt" 0.0
"KillMe" 0.0
"Shrapnel" 0.0
health1
height9
mass20
radius3
scale0.98

States

Spawn: SKDC A 1 Loop Death: TNT1 A 0 A_CustomMissile ("LSpart2", 0, 0, random (0, 360), 2, random (0, 160)) TNT1 AAAAAA 0 A_CustomMissile ("LSpart1", 0, 0, random (0, 360), 2, random (0, 160)) Stop

Class Hierarchy

Classes defined in \things\FURNITURE.txt