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BigRicochet
 

File

Flags

Properties

alpha1.0
damagetype"CauseWaterSplash"
height8
obituary"%o ate bullet shrapnel."
radius4
renderstyleAdd
scale0.09
speed0

States

Spawn: TNT1 A 0 Goto Death Death: TNT1 A 2 TNT1 A 1 A_Explode(4, 32) TNT1 A 0 A_CheckFloor("SpawnFloor") TNT1 A 0 Stop SpawnFloor: TNT1 A 0 TNT1 A 2 TNT1 A 0 stop SpawnWater: TNT1 A 0 Stop SpawnSlime: TNT1 A 0 TNT1 AAAAA 0 A_CustomMissile ("nukageParticleXFAster", 8, 0, random (0, 360), 2, random (30, 160)) TNT1 AAAAA 0 A_CustomMissile ("nukageParticleXFAster", 24, 0, random (0, 360), 2, random (30, 160)) TNT1 A 0 A_SpawnItem("SlimeRicochet") Stop

Class Hierarchy

Classes defined in \effects\PUFF.txt