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BdPlasmaEvaporate
: BdFx
 

File

Flags

Properties

alpha0.9
bouncefactor0.2
gameDoom
gravity0.8
height0
mass0
radius0
renderstyleAdd
scale0.065
speed0

States

Spawn: Death: FIR5 ABCDEFGHIJKLMNOP 2 Bright { A_FadeOut(0.04); ThrustThingZ (0,1,0,0); } Stop

Class Hierarchy

Classes defined in \effects\BDFX.txt