<
 
BdPainElemental
replaces PainElemental
 

File

Flags

Properties

//$categoryMonsters
activesound"pain/active"
bloodtype"BdBleed", "BdBleed", "BdBleedSaw"
damagefactor"Crush" 10.0
"Blood" 0.0
"BlueBlood" 0.0
"GreenBlood" 0.0
"Avoid" 0.0
"CauseObjectsToSplash" 0.0
"Flak" 2.5
damagetypeFlames
deathsound"pain/death"
gameDoom
health300
height56
mass400
maxdropoffheight32
maxstepheight24
painchance128"Kick", 255
painsound"pain/pain"
radius31
scale1.2
seesound"pain/sight"
speciesPainElemental
speed9

States

Spawn: PAIN A 10 A_Look loop See: PAIN AABBCC 3 A_Chase TNT1 A 0 A_JumpIfCloser(200, "Retreat") loop Retreat: TNT1 A 0 A_FaceTarget PAIN AABBCC 3 { A_Recoil(5); A_SetAngle(angle + random(-10, 10)); } goto See Missile: TNT1 A 0 A_JumpIfCloser(200, "Retreat") PAIN DE 7 A_FaceTarget PAIN F 5 BRIGHT A_FaceTarget PAIN F 2 BRIGHT A_PainAttack PAIN ED 7 goto See Pain: PAIN G 6 PAIN G 6 A_Pain goto See Pain.Kick: Pain.SuperKick: TNT1 A 0 A_FaceTarget TNT1 A 0 A_Recoil(10) PAIN G 12 PAIN G 12 A_Pain goto See Death: PAIN H 8 BRIGHT PAIN I 8 BRIGHT A_Scream TNT1 A 0 A_Explode(220, 220) TNT1 AA 0 A_SpawnProjectile("BdBloodSpawnerLarge", 5, 0, random(0, 360), CMF_AIMDIRECTION, random(-30, -180)) TNT1 AAAAAAAA 0 A_SpawnProjectile("BdBloodLump", 32, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)) TNT1 A 0 A_SpawnItemEx("ExplosionParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) TNT1 AAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("FireBallExplosion", 6, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 A 0 A_PainDie TNT1 AAAAAA 0 { A_SpawnProjectile("BdGibPainPiece1", 32, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)); A_SpawnProjectile("BdGibPainPiece2", 32, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -160)); } ExplosionLoop: TNT1 A 0 A_SpawnProjectile("ExplosionSmoke", 1, 0, random(0, 360), CMF_AIMDIRECTION, random(-70, -110)) TNT1 AAA 4 A_SpawnProjectile("RealFlameTrailsSmallLong", 1, 0, random(0, 360), CMF_AIMDIRECTION, random(-70, -110)) TNT1 A 0 A_SetUserVar("user_loop_index", user_loop_index + 1) TNT1 A 0 A_JumpIf(user_loop_index <= 20, "ExplosionLoop") stop

Class Hierarchy

Classes defined in \monsters\Pain.txt