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BdMancubusFlamethrower (3007)
 

File

Flags

Properties

//$categoryMonsters
activesound"fatso/active"
bloodtype"BdBleed", "BdBleed", "BdBleedSaw"
damagefactor"Crush" 10.0
deathsound"fatso/death"
gameDoom
gibhealth30
health600
height76
mass1000
maxdropoffheight24
maxstepheight16
obituary"%o was immolated by a Mancubus."
painchance"Kick", 255 "Explosive", 128 "Flak", 128
painsound"fatso/pain"
radius48
scale1.2
seesound"fatso/sight"
speciesMancubus
speed8
translation"48:63=117:119",
"64:79=120:127",
"13:14=126:127",
"151:151=127:127",
"1:1=127:127",
"2:2=127:127",
"14:14=126:126",
"237:238=126:127",
"142:142=142:142",
"239:239=127:127",
"15:15=239:239"

States

Missile: FATT G 10 A_FatRaise FATT G 10 A_FaceTarget TNT1 A 0 A_PlaySound("monsters/mancubus/fire") TNT1 A 0 A_CustomMissile("FlamethrowerMissile",30,-25,15,0) TNT1 A 0 A_CustomMissile("FlamethrowerMissile",30,25,-15,0) FATT H 10 BRIGHT FATT IG 5 A_FaceTarget TNT1 A 0 A_PlaySound("monsters/mancubus/fire") TNT1 A 0 A_CustomMissile("FlamethrowerMissile",30,-25,15,0) TNT1 A 0 A_CustomMissile("FlamethrowerMissile",30,25,-15,0) FATT H 10 BRIGHT FATT IG 5 A_FaceTarget TNT1 A 0 A_PlaySound("monsters/mancubus/fire") TNT1 A 0 A_CustomMissile("FlamethrowerMissile",30,-25,15,0) TNT1 A 0 A_CustomMissile("FlamethrowerMissile",30,25,-15,0) FATT H 10 BRIGHT FATT IG 5 A_FaceTarget Goto See

Class Hierarchy

Classes defined in \monsters\Mancubus.txt