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ArmlessDemon
 

File

Flags

Properties

//$categoryMonsters
activesound"demon/active"
attacksound"demon/melee"
bloodtype"BdBleed", "BdBleed", "BdBleedSaw"
damagefactor"Crush" 10.0
"Flak" 5.0
damagetypeEat
deathsound"demon/death"
fastspeed10
gameDoom
gibhealth35
health100
height56
mass400
maxdropoffheight32
maxstepheight32
obituary"%o was dispatched by a Demon."
painchance200"Kick", 255
painsound"demon/pain"
radius22
scale1.1
seesound"demon/sight"
speciesDemon
speed8

States

Spawn: SAAR B 15 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) SpawnLoop: SG1A A 2 A_Look TNT1 A 0 A_GiveInventory("DemonBleedingOut", 1) TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) Goto SpawnLoop See: TNT1 A 0 A_JumpIfInventory("DemonBleedingOut", 20, "BleedOut") SG1A AA 2 A_Chase TNT1 A 0 A_Recoil(-2) TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) SG1A BB 2 A_Chase TNT1 A 0 A_Recoil(-2) TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) SG1A CC 2 A_Chase TNT1 A 0 A_Recoil(-2) TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) SG1A DD 2 A_Chase TNT1 A 0 A_Recoil(-2) TNT1 A 0 A_GiveInventory("DemonBleedingOut", 1) TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) Loop Melee: SG1A E 3 A_FaceTarget TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) SG1A E 3 A_FaceTarget TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) TNT1 A 0 A_GiveInventory("DemonBleedingOut", 1) SG1A F 3 A_FaceTarget TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) SG1A F 3 A_FaceTarget TNT1 A 0 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) TNT1 A 0 A_GiveInventory("DemonBleedingOut", 1) TNT1 A 0 A_CustomMissile("DemonAttack",40,0,0,0) SG1A G 3 A_CustomMissile("DemonAttack",5,0,0,0) SG1A GGG 3 A_CustomMissile ("BdFlyingBlood", 42, 0, random (0, 360), 2, random (0, 45)) TNT1 A 0 A_Jump(256, "See") BleedOut: TNT1 A 0 A_DamageSelf(health, "Bullet") DieNormal: DieNormal2: DieHeadOff: DieArmOff: Death: TNT1 A 0 A_Scream TNT1 A 0 A_NoBlocking SAAR BCDEF 5 TNT1 A 0 A_SpawnItem ("BdBloodPool") SAAR F -1

Class Hierarchy

Classes defined in \monsters\Demons.txt