File
- Defined in \DEC_UWEP
Flags
Properties
alpha | 0.75 |
bouncecount | 5 |
bouncetype | Hexen |
damage | 3 |
deathsound | "" |
fastspeed | 40 |
height | 7 |
radius | 7 |
renderstyle | Add |
seesound | "WSTSTAR" |
speed | 35 |
States
Spawn:
GTSP KL 3 bright A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0)
TNT1 A 0 A_JumpIfInventory("StarCountDestroy", 0, "Death")
TNT1 A 0 A_ScaleVelocity(1.1)
TNT1 A 0 A_GiveInventory ("StarCountDestroy", 1)
Loop
Death:
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80))
TNT1 A 0
Stop