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GoldStarProjAlt
 

File

Flags

Properties

alpha0.75
bouncecount5
bouncetypeHexen
damage3
deathsound""
fastspeed40
height7
radius7
renderstyleAdd
seesound"WSTSTAR"
speed35

States

Spawn: GTSP KL 3 bright A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0) TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0) TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0) TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0) TNT1 A 0 A_SpawnItemEx("GoldStarAlt_GFX", random(-5, 5), random(-5, 5), random(-2, 2), 0, 0, frandom(0.5,1), 0, 0, 0) TNT1 A 0 A_JumpIfInventory("StarCountDestroy", 0, "Death") TNT1 A 0 A_ScaleVelocity(1.1) TNT1 A 0 A_GiveInventory ("StarCountDestroy", 1) Loop Death: TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 A_CustomMissile("GoldStarAlt_GFX",0,0,random(-80,-100),2,random(45,80)) TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_UWEP